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Drakensang Online

Informacje o grze

Data wydania:
Wydawca: Bigpoint
Kategoria: Przeglądarkowe
Język: Polski
Rodzaj:
PvP: No

Zagraj teraz!
Ocena:
8/10
Opis   Recenzje   Filmy  

Opis gry

Drakensang Online - jak sama nazwa wskazuje jest to pełnokrwisty RPG, jednak tym razem w wersji na przeglądarkę.

Gry które zostały wydane na przeglądarkę zwykle nie cieszą się zapierającą dech w piersiach
grafiką, jednak wśród kupy „szajsu” zdarzają się perełki jak Darkensang Online.

W grze przyjdzie nam eksplorować wiele krain, oraz mierzyć się z potężnymi przeciwnikami.
Każda lokacja ma swój unikalny i niepowtarzalny klimat który pozwala na maksymalne wsiąknięcie w grę.
Akcja produkcji rozgrywa się w rozległym świecie fantasty gdzie każdy ma szanse na
zostanie bohaterem.

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Guest written : 06.10.2013 - 14:00
Thank you for this useful app! I would be glad to buy a paid veosirn if it would ensure continued development.A few feature suggestions:Add a Base field to each value and a button next to the +/- to reset the value to the base. For example, a character's base Hit Points could be entered as 84. During gameplay they take damage which is tracked normally, but when they are at 10 HP a Heal spell removes all damage. The reset button would change the HP back to 84 instantly. That way the user doesn't need to hit the + button 74 times or edit the current value and possibly enter the wrong amount.A simpler way to do this would be a rest formula option to reset the value to a static number. For example, enter =84 to have the value reset to 84 upon rest.Link formulas. For instance, Pathfinder and D&D3 characters have Stat modifiers based on Strength, Dexterity, etc. These modifiers are half the stat, minus 5; e.g. Strength 10 or 11 means the Strength Modifier is 0, 16 or 17 means 3, and 8 or 9 means -1. I would like to be able to create a value for each stat modifier and link it to the stat it is based on, and instead of a simple modifier, enter a formula like X/2-5, where X is the linked value. This would of course have to be a one-way link. In D&D4, many values are modified by half the character level, so a level modifier value could be created, and linked to a Level value with a formula X/2.I have many more ideas but not enough time to explain them fully right now. Quickly:* add +5/-5 buttons along with +/- (maybe let the user configure what number to use for these extra buttons)* Modes that apply specific modifiers to multiple values. e.g. let the user configure a barbarian rage mode that, when turned on, adds 4 to strength and constitution, subtracts 2 from armor, and adds 2 to will saves. Turning the mode back off would reverse these changes.*Let the user define a variable name (maybe just a single letter) for a value, and use the variable in functions for other values. e.g. I create a dexterity modifier value and enter D as its variable name, likewise B for a base attack bonus value. Then I could define a ranged attack roll as D20+B+D and a reflex save roll as D20+D+3 or whatever.* countdown values to track effect that last a specific number of rounds. Choosing Countdown from the context menu would subtract 1 from all countdown values.Thanks again for this app! Even if you don't have time to add any of these ideas, it is still quite useful! http://qvkaafsfakm.com [url=http://ppcujhlscrk.com]ppcujhlscrk[/url] [link=http://ykdlfquq.com]ykdlfquq[/link]
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Guest written : 05.10.2013 - 10:02
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Guest written : 03.10.2013 - 10:09
Thank you for this useful app! I would be glad to buy a paid <a href="http://qjttugsrsdz.com">veoirsn</a> if it would ensure continued development.A few feature suggestions:Add a Base field to each value and a button next to the +/- to reset the value to the base. For example, a character's base Hit Points could be entered as 84. During gameplay they take damage which is tracked normally, but when they are at 10 HP a Heal spell removes all damage. The reset button would change the HP back to 84 instantly. That way the user doesn't need to hit the + button 74 times or edit the current value and possibly enter the wrong amount.A simpler way to do this would be a rest formula option to reset the value to a static number. For example, enter =84 to have the value reset to 84 upon rest.Link formulas. For instance, Pathfinder and D&D3 characters have Stat modifiers based on Strength, Dexterity, etc. These modifiers are half the stat, minus 5; e.g. Strength 10 or 11 means the Strength Modifier is 0, 16 or 17 means 3, and 8 or 9 means -1. I would like to be able to create a value for each stat modifier and link it to the stat it is based on, and instead of a simple modifier, enter a formula like X/2-5, where X is the linked value. This would of course have to be a one-way link. In D&D4, many values are modified by half the character level, so a level modifier value could be created, and linked to a Level value with a formula X/2.I have many more ideas but not enough time to explain them fully right now. Quickly:* add +5/-5 buttons along with +/- (maybe let the user configure what number to use for these extra buttons)* Modes that apply specific modifiers to multiple values. e.g. let the user configure a barbarian rage mode that, when turned on, adds 4 to strength and constitution, subtracts 2 from armor, and adds 2 to will saves. Turning the mode back off would reverse these changes.*Let the user define a variable name (maybe just a single letter) for a value, and use the variable in functions for other values. e.g. I create a dexterity modifier value and enter D as its variable name, likewise B for a base attack bonus value. Then I could define a ranged attack roll as D20+B+D and a reflex save roll as D20+D+3 or whatever.* countdown values to track effect that last a specific number of rounds. Choosing Countdown from the context menu would subtract 1 from all countdown values.Thanks again for this app! Even if you don't have time to add any of these ideas, it is still quite useful!
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Guest written : 30.09.2013 - 21:31
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